Inspired Entertainment, Inc. quarterly report, Q2 FY2019

Business context and reporting period

Inspired Entertainment, Inc. supplies gaming technology and content to regulated operators through its Server Based Gaming (SBG) and Virtual Sports businesses. This Form 10-Q covers the three and six months ended June 30, 2019, compared with the same periods in 2018. The company changed its fiscal year-end to December 31 beginning in 2019.

Financial performance and position

Metric (USD millions, except per-share data)Q2 2019Q2 2018Six months 2019Six months 2018
Revenue26.736.960.474.4
Operating income (loss)(4.5)1.6(5.2)0.8
Net income (loss)(10.7)(4.0)(15.7)(4.5)
Adjusted EBITDA, non-GAAP8.915.522.627.9
Net loss per share, basic and diluted(0.48)(0.19)(0.73)(0.22)
  • Q2 revenue fell 27.6% reported (23.6% at constant currency); first-half revenue fell 18.8% reported (13.6% at constant currency). Service and hardware revenue both declined.
  • Q2 gross profit before depreciation and amortization was $20.4 million (revenue less cost of sales of $6.3 million); the comparable 2018 amount was $28.9 million. Operating results moved from profit to loss in both comparisons.
  • First-half operating cash flow was $19.7 million, versus $17.9 million; investing cash outflow was $9.8 million, versus $21.3 million; financing cash inflow was $9.0 million, versus $2.9 million. Cash increased by $17.7 million to $33.7 million.
  • At June 30, cash was $33.7 million and working capital was $11.3 million. Current assets were $62.3 million and current liabilities $51.0 million. The company reported that working capital includes $10.2 million of non-cash-settled deferred income.
  • Debt principal was $149.3 million, including $9.3 million drawn on the revolver; debt carrying value was $141.7 million before capital leases. Senior notes carry a stated rate of 9% plus three-month LIBOR; management reported an effective rate of 11.33%, reduced to 10.87% under cross-currency swaps. The $140 million term loan matures in August 2023. The company said it was compliant with financial covenants.
  • Stockholders’ deficit was $22.6 million. The company had a $59.0 million full valuation allowance against deferred tax assets.

Material changes versus comparable periods

  • The principal pressure was the UK reduction in maximum permitted B2 machine bets, effective April 1, 2019. Management attributed $5.5 million of Q2 SBG service-revenue decline to the UK LBO market impact; the reported decline in customer gross win per unit per day across the UK LBO estate was 41.1% for the quarter.
  • SBG revenue at constant currency declined 31.6% in Q2 and 20.1% in the first half. Lower UK machine performance, reduced Greek software-license sales and lower hardware sales contributed. The SBG installed base nevertheless grew 7.7% year over year to 35,077 terminals at quarter-end.
  • Virtual Sports revenue declined 1.9% at constant currency in Q2, including a major-customer contract timing shift and fully amortized legacy licenses; management said underlying revenue increased $0.5 million. For the first half, Virtual Sports revenue grew 4.4% at constant currency, with recurring revenue up 7.7% in GBP.
  • SG&A declined 16.3% reported in Q2 and 10.9% in the first half, reflecting savings and favorable currency effects. Stock-based compensation and acquisition-related expenses increased. Adjusted EBITDA fell to $8.9 million in Q2 and $22.6 million for the first half.
  • Interest expense declined year over year, partly because the August 2018 refinancing eliminated prior payment-in-kind interest; cash interest and debt-fee amortization increased. The first-half net loss also reflected fair-value movements in earnout and derivative liabilities. The earnout was settled in March 2019 with 1,323,558 shares.

Outlook, risks and unusual items

  • Management believed cash, expected operating cash flows, capacity to defer capital projects and external borrowing availability would fund net cash requirements through August 2020. It cautioned that $2.9 million of cash was held in Greece, where capital controls can delay or prevent transfers.
  • The company agreed to acquire Novomatic UK’s Gaming Technology Group for the euro equivalent of $120 million, subject to regulatory and other closing conditions. It anticipated a third-quarter 2019 close and planned to refinance existing debt with a £220 million loan and a £20 million revolver; financing commitments had been obtained. Completion, integration, financing and expected benefits remain uncertain.
  • Management said the UK regulatory change’s net impact on first-half operating results was $4.0 million and expected its impact to lessen as further cost savings and benefits from store closures and returned machines were realized. No formal full-year revenue or earnings guidance is provided in the supplied filing text.
  • UK office consolidation and related workforce actions were expected to cost approximately $7.7 million in total: $2.3 million of capital investment and $5.4 million of one-time costs, mostly during 2019.
  • Key risks include customer concentration (top ten customers generated about 75% of revenue), gaming regulation and licensing, foreign exchange and floating-rate debt exposure, Greek cash-transfer controls, and acquisition completion and integration. A 1% rise in floating rates was estimated to add about $0.7 million of annual interest expense absent offsets. Management reported effective disclosure controls and no material change in internal control over financial reporting.

Important facts for investors to verify

  • Progress in SBG revenue and UK LBO machine performance following the April 2019 betting-limit change, including whether cost savings offset lost revenue.
  • Novomatic acquisition closing conditions, regulatory approval, final purchase financing, debt terms and post-close leverage.
  • Cash conversion and working-capital movements, including the availability and transferability of Greek-held cash and undrawn borrowing capacity.
  • Debt servicing costs, covenant headroom and the exposure remaining after cross-currency and interest-rate hedges.
  • Virtual Sports customer renewals, the timing of the major-customer contract, recurring-revenue trends and customer concentration.
  • Actual restructuring costs versus the stated estimate, and the timing and extent of expected savings.