Netease, Inc. current report, Q4 FY2004

Business Context and Reporting Period

Company: NetEase, Inc. (Nasdaq: NTES)
Filing Type: Form 6-K (Report of Foreign Issuer)
Reporting Period: Third Quarter ended September 30, 2004
Filing Date: November 4, 2004
Business Overview: NetEase is a leading China-based Internet technology company providing online games, wireless value-added services, and online advertising. The company operates through Variable Interest Entities (VIEs) which were consolidated prospectively starting January 1, 2004, under FIN 46.

Key Financial Metrics

Metric Q3 2004 (RMB) Q3 2004 (USD) Q2 2004 (RMB) Q3 2003 (RMB)
Total Net Revenues 238.6 million 28.8 million 206.7 million 146.3 million
Gross Profit 189.8 million 22.9 million 164.3 million 121.2 million
Gross Margin 79.6% - 79.5% 82.8% (approx)
Operating Expenses 81.0 million 9.8 million 63.6 million 34.1 million
Net Profit 109.1 million 13.2 million 98.3 million 84.1 million
Diluted EPS (ADS) - $0.40 - $0.30
Operating Cash Flow 148.8 million 18.0 million 117.6 million 102.3 million
Cash & Investments 2.05 billion 252.4 million - -

Note: USD conversions based on exchange rate of US$1 = RMB8.2766.

Material Changes vs. Prior Period

  • Revenue Growth: Total net revenues increased 15.4% quarter-over-quarter (QoQ) and 63.1% year-over-year (YoY). This growth occurred despite a 16.4% QoQ decline in wireless value-added services.
  • Segment Performance:
    • Online Games: Revenues grew 21.8% QoQ to RMB160.5 million, driven by "Westward Journey Online Version 2.0" and "Fantasy Westward Journey Online." Peak concurrent players rose to 300,000 and 255,000 respectively.
    • Advertising: Revenues grew 24.9% QoQ to RMB46.7 million due to increased demand for ad space and improved website content.
    • Wireless Services: Revenues dropped 16.4% QoQ to RMB31.4 million, primarily due to intense competition in SMS services. However, non-SMS services grew 14.8%.
  • Profitability: Net profit increased 11.0% QoQ. Gross margins improved slightly to 79.6% due to higher margins in games and advertising, offsetting a decline in wireless margins (from 69.0% to 53.2%) caused by increased costs for free services (email, instant messaging).
  • Expenses: Operating expenses rose 27.3% QoQ, largely due to a new marketing campaign (TV and outdoor ads). This increase was partially offset by a one-time US$2.0 million insurance claim settlement related to a class-action lawsuit.

Guidance, Outlook, and Risks

Management Commentary and Outlook

  • Product Pipeline: Management expects the commercial launch of the "Fly for Fun" game in early January 2005. Two new in-house MMORPGs (one 3-D, one 2.5-D) are in development, with beta launches anticipated in Q1 and Q2 2005, and commercial launches in Q2 and Q3 2005.
  • User Base: Accumulated registered accounts grew to over 260 million, providing a strong platform for advertising and service expansion.
  • Strategy: The company emphasizes diversified revenue streams to mitigate risks in any single sector, such as the challenging wireless market.

Risks and Contingencies

  • Regulatory Risk: Changes in Chinese government regulations or mobile operator policies could limit growth in wireless services or online games.
  • Competition: Intense competition in wireless SMS services and the online game market.
  • Product Execution: Risk that new online games may not achieve anticipated popularity.
  • Health Risks: Potential impact of SARS or other public health problems in China.

Investor Verification Checklist

  • Wireless Segment Decline: Verify the sustainability of the 16.4% QoQ drop in wireless revenues and the impact of SMS competition on future margins.
  • Game Lifecycle: Monitor player retention and revenue trends for "Westward Journey" titles to ensure growth momentum continues without new releases.
  • Marketing ROI: Assess whether the significant increase in marketing expenses (driving the 27.3% rise in operating expenses) yields proportional long-term revenue growth.
  • Free Service Costs: Review the cost structure of free services (email, instant messaging) which contributed to the decline in wireless gross margins.
  • Accounting Changes: Confirm understanding of the FIN 46 consolidation impact on revenue recognition and balance sheet presentation compared to 2003 figures.