Gamestop Corp. quarterly report, Q2 FY2019

GameStop Corp. Form 10-Q Summary

Reporting period: The filing covers the 13 and 26 weeks ended August 3, 2019, compared with the periods ended August 4, 2018. Although the request metadata says 2018 Q2, the supplied filing is for fiscal 2019 Q2. GameStop operated 5,724 stores across four geographic segments at period-end.

Financial performance

Metric13 weeks ended Aug. 3, 201926 weeks ended Aug. 3, 2019Comparison
Net sales$1,285.7 million$2,833.4 millionDown 14.3% and 13.8%, respectively
Gross profit / margin$399.1 million / 31.0%$870.3 million / 30.7%Prior-year margins: 31.3% and 30.5%
Operating resultLoss of $446.7 millionLoss of $429.2 millionPrior-year earnings of $1.5 million and $48.0 million
Net resultLoss of $415.3 millionLoss of $408.5 millionPrior-year losses of $24.9 million and net income of $3.3 million
Basic and diluted EPSLoss of $4.15Loss of $4.04Prior-year loss of $0.24 and earnings of $0.03
Operating cash flow$646.7 million used in the first half$429.9 million used in the prior-year first half
  • Sales and margins: Comparable store sales fell 11.6% in Q2 and 10.9% year to date. New hardware sales declined 41.1% and 37.8%, respectively; pre-owned and value product sales fell 17.5% and 18.9%. Collectibles grew 21.2% in Q2 and 15.8% year to date. Q2 gross margin declined amid greater promotional activity; the first-half margin improved modestly, partly due to product mix.
  • Cash and liquidity: Cash and cash equivalents were $424.0 million at August 3, down from $1,624.4 million at February 2. Management reported total liquidity of $707.0 million, including $283.0 million of revolver availability. First-half investing cash use was $42.2 million and financing cash use was $508.7 million. Cash-flow statements combine continuing and discontinued operations.
  • Debt and leases: Long-term debt was $419.1 million, consisting primarily of 6.75% senior notes due 2021. The company redeemed $350.0 million of 2019 notes and repurchased $53.6 million of 2021 notes during the first half. No revolver borrowings were outstanding; the company reported compliance with its covenants. Adoption of lease accounting added $769.7 million of operating lease right-of-use assets and $764.2 million of lease liabilities on the balance sheet, with $773.6 million present value of total lease liabilities including Simply Mac.

Material changes and unusual items

  • A $363.9 million goodwill impairment, triggered primarily by a decline in market capitalization, was recorded in Q2 against the U.S. segment. GameStop reported no remaining goodwill. Excluding the impairment, the U.S. segment still recorded operating losses of $50.2 million in Q2 and operating earnings of $2.0 million for the first half.
  • SG&A rose 4.0% in Q2, including $33.1 million of transformation and severance costs in the quarter and first half. Store closures, lower store expenses, and foreign exchange partly offset costs in the first half. The store base was down by 179 net locations year over year.
  • GameStop repurchased and retired 12.0 million shares for $62.9 million through a modified Dutch auction. Its board eliminated the quarterly dividend effective June 2019. The company also reported $38.7 million of dividends declared in the first half.
  • Spring Mobile was sold in January 2019 and is presented as discontinued operations. Simply Mac was classified as held for sale; its sale was expected to close in Q3 fiscal 2019.

Outlook, risks, and contingencies

  • No quantified fiscal 2019 earnings or sales guidance is provided in the supplied filing text. Management said cash, operating cash generation, and revolver availability were expected to fund operations and planned initiatives for at least 12 months. It cautioned that first-half results are not indicative of full-year results because of seasonality, with sales concentrated in Q4.
  • GameStop Reboot is a multi-year plan focused on efficiency, store-base rationalization, collectibles and other higher-margin categories, the store and loyalty experience, digital capabilities, and vendor relationships. Management was evaluating alternatives for certain unprofitable international operations; potential disposition or wind-down charges were expected to be immaterial, though timing and outcome remained uncertain.
  • Management expected next-generation Sony and Microsoft consoles to launch in the second half of 2020. Risks cited include console-cycle demand, increasing digital adoption, competition, consumer preferences, product availability, costs, international operations, cyber events, and execution of transformation plans.
  • Disclosure controls were deemed ineffective because of previously reported material weaknesses related to user and privileged access to financial-reporting IT systems and related controls. Management said no misstatements were identified and expected remediation by fiscal year-end 2019.
  • The company said ordinary-course legal proceedings were not expected to have a material effect on financial condition, results, or liquidity. No material change in commitments was reported.

Investor verification priorities

  • Confirm the filing period: this is the quarter ended August 3, 2019, not 2018 Q2.
  • Assess whether sales declines, negative comparable-store trends, and pre-owned product weakness persist, and whether collectibles growth can offset them.
  • Separate the noncash goodwill impairment from continuing operating performance, while tracking underlying segment profitability and transformation costs.
  • Reconcile cash depletion, working-capital movements, debt repayments, and lease obligations with management’s liquidity assessment and seasonal cash needs.
  • Track the Simply Mac sale, international restructuring decisions, any associated charges, dividend policy, and further capital returns.
  • Monitor remediation of the disclosed internal-control material weaknesses and any subsequent updates to management’s outlook.