Business context and reporting period
Take-Two Interactive Software, Inc. filed this Form 10-K for the fiscal year ended March 31, 2014. The filing also reports the fourth fiscal quarter ended March 31, 2014; the metadata’s “2013 Q4” does not match the filing period. Take-Two develops and publishes games through Rockstar Games and 2K. Results are highly dependent on a small number of major releases, particularly the Grand Theft Auto franchise.
Financial performance and liquidity
| Metric | FY 2014 | FY 2013 |
|---|---|---|
| Revenue | $2,350.6 million | $1,214.5 million |
| Gross profit / margin | $936.2 million / 39.8% | $498.6 million / 41.1% |
| Operating income (loss) | $415.3 million | $5.2 million |
| Net income (loss) | $361.6 million | $(29.5) million |
| Diluted EPS | $3.20 | $(0.34) |
| Cash from operating activities | $700.3 million | $(4.6) million |
Fourth-quarter revenue was $195.2 million and net loss was $30.8 million, compared with revenue of $299.5 million and net income of $22.5 million in the prior-year quarter. The fiscal third quarter generated $1,863.9 million of revenue and $578.4 million of net income, principally reflecting Grand Theft Auto V sales.
- Margins and expenses: Annual gross margin declined 1.3 percentage points to 39.8%, mainly because of increased internal royalties associated with Grand Theft Auto. Operating expenses fell to 22.2% of revenue from 40.7%, despite increasing in dollars by 5.6%.
- Cash and liquidity: Cash and cash equivalents were $935.4 million at year-end, versus $402.5 million a year earlier; working capital was $924.6 million. The balance sheet also included $193.8 million of restricted cash, primarily for royalty obligations. Management said cash, expected operating cash flow, and revolver availability were expected to cover requirements for at least 12 months.
- Debt: Long-term debt carrying value was $454.0 million. The company had $537.5 million aggregate principal amount of convertible notes outstanding ($250 million due 2016 and $287.5 million due 2018); carrying value differs from principal due to accounting discounts. There were no revolver borrowings and $63.6 million was available under the credit facility. The company reported compliance with debt covenants.
- Other balance-sheet metrics: Total assets were $1,799.6 million, total liabilities $997.8 million, and stockholders’ equity $801.8 million.
Material changes versus the prior comparable period
- Revenue rose 93.5%, driven primarily by approximately $1,481.5 million of higher Grand Theft Auto franchise sales, principally Grand Theft Auto V. Higher WWE 2K and NBA 2K sales also contributed; declines in several prior-year releases, including Borderlands 2, Max Payne 3 and BioShock Infinite, partly offset growth.
- The company moved from a net loss to substantial profitability. The improvement reflected the revenue increase and operating expenses declining as a share of revenue.
- Operating cash flow improved by $704.8 million, supported by Grand Theft Auto V cash generation and collection of receivables associated with the prior year’s BioShock Infinite release.
- Digital online revenue increased 45.2% to $372.0 million, while its share of total revenue declined to 15.8% from 21.1%, as physical sales grew faster. International revenue rose to 53.5% of the total from 41.5%; console revenue share increased to 91.4% from 80.4%.
- Cash generation was partly offset by $276.8 million in share repurchases, $166.0 million paid to extinguish the 4.375% convertible notes, and $55.7 million to terminate related warrant transactions. The company issued $287.5 million principal amount of 1.00% convertible notes.
Outlook, commentary, risks and unusual items
Management emphasized franchise development, sequels, digital add-on content, microtransactions, online play, mobile offerings, and international expansion. The announced pipeline included Borderlands: The Pre-Sequel, Evolve, Sid Meier’s Civilization: Beyond Earth and NBA 2K15, generally expected in fall 2014; the filing does not provide a clear numerical financial forecast for the coming year. Management expected digital delivery to become a larger part of the business over the long term.
- Concentration and release risk: Grand Theft Auto generated 68.9% of FY 2014 revenue; the ten leading franchises together accounted for 98.3%. Hit-driven sales and release timing create significant earnings volatility.
- Customer and channel exposure: The five largest customers represented 39.4% of revenue; GameStop alone represented 18.4%. Five customers accounted for 68.3% of gross receivables at year-end. Platform owners also control access, approval and online distribution terms.
- Platform and business-model transition: Console platforms generated 91.4% of revenue. The transition to new consoles may raise development costs and reduce demand for older-platform titles; mobile and online initiatives may not recover their investment.
- Unusual costs and accounting items: Software development cost and license impairment was $52.9 million, compared with $9.4 million in FY 2013. The company recorded a $9.0 million debt-extinguishment loss and $78.1 million of stock-based compensation expense. The deferred-tax valuation allowance decreased by $92.1 million, primarily reflecting use of net operating loss carryforwards.
- Taxes, commitments and contingencies: Gross unrecognized tax benefits, including interest and penalties, were $24.9 million. Contractual obligations totaled $936.3 million, including $537.5 million of convertible-note principal. Routine litigation was described as not material, though losses exceeding accrued amounts were considered reasonably possible.
- Other risks: Management identified foreign exchange exposure, product returns and price concessions, used-game competition, cybersecurity and service availability, intellectual-property protection, ratings and content restrictions, and dependence on key creative and management personnel. No cash dividends were expected in the foreseeable future.
Important facts for investors to verify
- Confirm the durability of Grand Theft Auto V and online-related sales, given franchise concentration and the unusually large FY 2014 release-driven contribution.
- Review the subsequent performance and cash-flow implications of the announced product pipeline and next-generation console transition.
- Reconcile convertible-note principal, carrying values, conversion dilution and the timing of maturities with future repurchase and financing plans.
- Assess the quality and accessibility of liquidity, including restricted cash, foreign-held cash, working-capital movements and revolver availability.
- Examine the assumptions behind software-cost capitalization and impairment, returns and price-concession reserves, tax assets and uncertain tax positions.
- Monitor retailer and platform concentration, currency exposure, and the company’s ability to grow digital revenue while preserving margins.