GRAVITY Co., Ltd. current report, Q4 FY2012

Business Context and Reporting Period

Company: GRAVITY Co., Ltd. (NasdaqGM: GRVY)
Filing Type: Form 6-K (Report of Foreign Private Issuer)
Reporting Period: Third Quarter ended September 30, 2012
Filing Date: November 21, 2012
Business Overview: Gravity is a South Korean online game developer and publisher, best known for the Ragnarok Online franchise, which operates in 79 markets.

Key Financial Metrics

Metric Q3 2012 (KRW) Q3 2012 (US$) Q2 2012 (KRW) Q3 2011 (KRW)
Total Revenue 14,012 million 12,847 thousand 14,084 million 14,785 million
Gross Profit 4,951 million 4,539 thousand 4,393 million 8,355 million
Operating Loss (2,500) million (2,292) thousand (1,728) million 2,980 million
Net Loss (Parent) (1,393) million (1,277) thousand (1,126) million 3,417 million
Cash & Equivalents 55,424 million 50,815 thousand As of Sept 30, 2012

Note: US$ amounts converted at KRW 1,090.7 to US$ 1.00.

Material Changes vs. Prior Periods

  • Revenue Decline: Total revenue decreased 0.5% quarter-over-quarter (QoQ) and 5.2% year-over-year (YoY).
    • Royalties & Licenses: Increased 1.4% QoQ due to Ragnarok Online performance in Japan and Asia, but decreased 13.7% YoY due to the absence of a one-time lump-sum license fee recognition for Dragonica in Q3 2011.
    • Subscription Revenue: Decreased 12.4% QoQ and 31.6% YoY, driven by declines in Finding Neverland Online (Korea) and Ragnarok Online (Korea, US, Canada).
    • Mobile Revenue: Increased 45.4% QoQ and 38.6% YoY, primarily driven by the May 2012 launch of Ragnarok Online - Uprising: Valkyrie.
    • Merchandising: Decreased 59.6% QoQ due to the absence of mobile phone goods sales in the current quarter, though up 355% YoY due to Ragnarok Odyssey on PS Vita.
  • Cost & Expenses:
    • Cost of Revenue: Decreased 6.5% QoQ (absence of mobile goods COGS) but increased 40.9% YoY due to amortization of intangible assets for Ragnarok Online II.
    • Operating Expenses: Increased 21.7% QoQ and 38.6% YoY. The primary driver was a KRW 2,161 million impairment loss on intangible assets for Dragonica due to significant revenue declines. R&D expenses also increased.
  • Profitability: The company swung from a net income of KRW 3,417 million in Q3 2011 to a net loss of KRW 1,393 million in Q3 2012, largely due to the Dragonica impairment charge and declining subscription revenues.

Outlook, Risks, and Business Updates

  • Product Launches:
    • Ragnarok Online II planned for North America and the Philippines in H1 2013 (following Singapore/Malaysia launch in Dec 2012).
    • Steal Fighter (action RTS RPG) scheduled for Korea launch in Q1 2013, with overseas expansion to follow.
    • Ragnarok Online - Uprising: Valkyrie to launch in China and Taiwan by end of 2012; has exceeded 600,000 downloads in Korea.
  • Risks & Contingencies:
    • Impairment Risk: The company recognized a significant impairment loss on Dragonica due to revenue declines, indicating ongoing valuation risks for legacy titles.
    • Revenue Concentration: Heavy reliance on the Ragnarok franchise; declines in key markets (Korea, US, Japan) significantly impact overall performance.
    • Forward-Looking Statements: Future launch dates and market performance are subject to change and do not guarantee future results.

Investor Verification Checklist

  • Verify the sustainability of mobile game revenue growth following the launch of Uprising: Valkyrie.
  • Monitor the performance of Ragnarok Online II in upcoming North American and Philippine markets.
  • Assess the impact of the Dragonica impairment on future intangible asset valuations and potential further write-downs.
  • Review the trajectory of subscription revenue declines in core markets (Korea, US, Japan) to determine if stabilization has occurred.
  • Confirm the timeline and success of the Steal Fighter launch in Q1 2013.