Netease, Inc. current report, Q3 FY2004

Business Context and Reporting Period

Company: NetEase, Inc. (Nasdaq: NTES)
Filing Type: Form 6-K (Report of Foreign Issuer)
Reporting Period: Second Quarter ended June 30, 2004
Filing Date: August 4, 2004
Business Overview: A leading China-based Internet technology company providing online games, wireless value-added services, and advertising. As of June 30, 2004, the company reported approximately 232 million accumulated registered accounts.

Key Financial Metrics

Metric Q2 2004 (RMB) Q2 2004 (USD) Q1 2004 (RMB) Q2 2003 (RMB)
Total Net Revenues 206.7 million 25.0 million 196.6 million 136.2 million
Gross Profit 164.3 million 19.8 million 158.4 million 107.5 million
Gross Margin 79.5% - 80.6% 78.9%
Operating Expenses 63.6 million 7.7 million 50.6 million 29.6 million
Net Profit 98.3 million 11.9 million 103.9 million 75.8 million
Diluted EPS (ADS) - $0.36 $0.38 $0.28
Operating Cash Flow 117.6 million 14.2 million 145.8 million 84.8 million
Cash & Investments 1.95 billion 235.7 million - -

Note: USD conversions based on exchange rate of US$1 = RMB8.2766.

Material Changes vs. Prior Period

  • Revenue Growth: Total net revenues increased 5.2% quarter-over-quarter (QoQ) and 51.8% year-over-year (YoY).
  • Segment Performance:
    • Online Games: Revenues grew 25.2% QoQ to RMB131.8 million, driven by self-developed titles "Fantasy Westward Journey Online" and "Westward Journey Online Version 2.0."
    • Wireless Services: Revenues declined 37.1% QoQ to RMB37.6 million due to intense competition, new Chinese regulations, and mobile operator policies affecting SMS sales.
    • Advertising: Revenues increased 18.5% QoQ to RMB37.4 million due to higher demand for ad space.
  • Expenses: Operating expenses rose 25.9% QoQ, primarily due to a new marketing campaign (TV, billboards, bus ads) and professional fees related to the registration of Zero Coupon Convertible Subordinated Notes.
  • Profitability: Net profit decreased slightly by 5.4% QoQ despite revenue growth, largely due to the spike in operating expenses.

Guidance, Outlook, and Risks

Management Commentary and Outlook

  • Marketing Campaign: Costs for the current marketing campaign are expected to peak in Q3 2004.
  • Online Games: Future growth is expected from current titles, the pending commercial launch of "Fly for Fun" (FlyFF) in Q4 2004, and two new in-house games planned for H1 2005.
  • Strategic Partnerships: Entered a contractual arrangement with Google Inc. to enhance search services and integrate AdWords. Also licensed "FlyFF" from a South Korean developer.
  • Wireless Turnaround: Management is focused on stabilizing wireless revenues through higher-end services, offline marketing, and 2.5G service promotion.

Risks and Contingencies

  • Regulatory Risk: Continued changes in Chinese government regulations and mobile operator policies could limit wireless revenue growth.
  • Competition: Intense competition in wireless services and the online game market.
  • Product Risk: Uncertainty regarding the popularity of new online games and the potential obsolescence of SMS technology.
  • Health Risks: Potential impact of SARS or other public health problems in China.

Investor Verification Checklist

  • Wireless Revenue Trend: Verify if the 37.1% QoQ decline in wireless services stabilizes in Q3 given the regulatory headwinds.
  • Marketing ROI: Monitor Q3 and Q4 results to assess if the increased operating expenses (marketing campaign) yield proportional revenue growth.
  • New Game Launches: Track the commercial launch and user adoption of "Fly for Fun" (FlyFF) in Q4 2004.
  • Google Partnership Impact: Evaluate the effectiveness of the Google search integration on advertising revenue and user traffic.
  • Debt Obligations: Review terms and interest implications of the Zero Coupon Convertible Subordinated Notes due July 15, 2023.