Gamestop Corp. annual report, FY2013

GameStop Corp. — Form 10-K Summary

Period: Fiscal 2013, the 52 weeks ended February 1, 2014. The request labels the period “2012 Q4,” but this filing is an annual report for fiscal 2013; it also includes unaudited fourth-quarter comparisons.

Business context

GameStop operated 6,675 stores across the United States, Canada, Australia and Europe, alongside e-commerce, digital gaming and consumer-electronics businesses. Its core model combines sales of new products with higher-margin pre-owned and value products and trade-ins. In the fourth quarter, it added a Technology Brands segment through Simply Mac, Spring Mobile and new Aio Wireless stores.

Key financial metrics

MetricFiscal 2013Prior comparable period
Net sales$9,039.5 million$8,886.7 million (53 weeks)
Gross profit / margin$2,661.1 million / 29.4%$2,651.5 million / 29.8%
Operating earnings (loss)$573.5 million$(41.6) million
Net income (loss) attributable to GameStop$354.2 million$(269.7) million
Diluted EPS$2.99$(2.13)
Cash from operations$762.7 million$610.2 million

Fiscal 2013 comparable-store sales increased 3.8%. The prior year included an additional week and $112.2 million of sales, so reported annual growth is not strictly period-matched. Fourth-quarter sales were $3,683.8 million versus $3,561.5 million; operating earnings were $358.4 million versus $412.3 million, and net income attributable to GameStop was $220.5 million versus $261.1 million.

  • Product mix shifted toward new hardware, with sales up 29.7% to $1,730.0 million following the PlayStation 4 and Xbox One launches. New software sales declined 2.8%; pre-owned and value product sales declined 4.1%.
  • Digital sales rose 4.5% to $217.7 million; mobile and consumer-electronics sales increased 51.6% to $303.7 million, including new Technology Brands activity.
  • Cash and cash equivalents were $536.2 million; working capital was $223.6 million. Total debt, net, was $4.0 million, with no Revolver borrowings outstanding and $391.0 million of availability at year-end.
  • Investing cash outflow was $207.5 million, including $125.6 million of capital expenditures and $77.4 million for acquisitions. Financing cash outflow was $350.6 million, principally share repurchases of $258.3 million and dividends of $130.9 million.
  • Operating leases totaled $1,039.4 million in future minimum payments; purchase obligations were $538.7 million, generally cancelable before shipment.

Changes, outlook and risks

  • Reported earnings rebounded from the prior-year loss, largely because fiscal 2012 included $680.7 million of goodwill and asset impairment charges. Fiscal 2013 included $28.7 million of impairments, including a $19.7 million charge related to abandoning Spawn Labs.
  • Fiscal 2013 gross margin declined to 29.4% from 29.8%, mainly reflecting the greater share of lower-margin new hardware and lower pre-owned margins. Results also included a $33.6 million benefit from revised estimates of customer-liability redemption rates and a reclassification of vendor consideration and loyalty costs.
  • Management reported strong early demand for the new consoles and expected digital sales to grow. Fiscal 2014 plans included approximately 40–50 new Video Game Brands stores, 170–180 closures in that segment, and 300–400 Technology Brands store openings or acquisitions; projected capital expenditures were approximately $160 million.
  • The Board raised the annual dividend rate from $1.10 to $1.32 per share in March 2014. The company also had a $500 million share-repurchase authorization; $436.5 million remained as of March 20, 2014.
  • Principal risks include digital distribution and changing gaming habits, console-cycle volatility, reliance on a concentrated supplier base, discretionary consumer spending, pre-owned trade-in restrictions, international and foreign-exchange exposure, acquisition integration, cybersecurity, and seasonal dependence on holiday sales. The company’s $398.9 million of foreign-held cash was expected to remain abroad and might not be immediately available domestically.
  • The 2013 annual report states that the financial statements received an unqualified audit opinion and management considered internal controls effective; Spring Mobile and Simply Mac were excluded from the controls assessment due to their recent acquisition.

Important facts for investors to verify

  • Compare annual results on a 52-week basis and distinguish underlying operating performance from prior-year impairment charges and current-year estimate/reclassification effects.
  • Track comparable sales, console-related hardware mix, software demand, and pre-owned sales and margins as the new console cycle develops.
  • Assess whether Technology Brands expansion produces profitable growth and whether planned openings, acquisitions and store closures meet management’s targets.
  • Review liquidity availability, the location and accessibility of foreign cash, lease obligations, and credit-facility limits on dividends and repurchases.
  • Monitor goodwill and intangible-asset valuations, tax uncertainties, currency exposures, and integration of acquired businesses.