DeğerQ4, 24Q1, 25Q2, 25Q4, 25TTMSelling/general/admin expenses35.66 M37.09 M33.14 M37.17 M142.24 MResearch & development3.11 M4.82 M4.84 M5.52 M20.62 MFaaliyet karı-24.23 M-15.47 M-15.98 M-16.19 M-63.92 MFaaliyet Dışı Gelir, Toplam2.95 M2.17 M1.85 M2.17 M8.86 MFaiz gideri (aktifleştirilmiş faiz düşüldükten sonra)3.79 M3.8 M3.81 M3.83 M15.24 MFaaliyet Dışı Gelir (Faiz Giderleri Hariç)-390 K-1.07 M-1.32 M-1.86 M-5.82 MOlağandışı gelir/gider-452 K-559 K-637 K199 K-567 KVergi öncesi kar-25.07 M-17.1 M-17.94 M-17.85 M-70.3 MKazançlardaki özsermayeler—————Vergiler-77 K39 K-19 K48 K108 KKontrol gücü olmayan/azınlık payları—————Vergi sonrası diğer gelirler/giderler—————Durdurulan faaliyetler öncesi net kar-25 M-17.14 M-17.92 M-17.9 M-70.41 MDurdurulan faaliyetler—————Net kar-25 M-17.14 M-17.92 M-17.9 M-70.41 MSeyreltme ayarlaması—————İmtiyazlı temettüler—————Adi hisse senedi sahiplerine düşen seyreltilmiş net kar-25 M-17.14 M-17.92 M-17.9 M-70.41 MTemel hisse başına kazanç (Temel EPS)-1.44-1.05-1.16-1.16-4.51Seyreltilmiş hisse başına kazanç (Seyreltilmiş EPS)-1.41-1.05-1.16-1.16-4.51Dolaşımdaki ortalama adi hisse sayısı17.85 M16.29 M15.49 M15.61 M62.69 MSeyreltilmiş hisse sayısı17.85 M16.29 M15.49 M15.61 M62.69 MFAVÖK-23.75 M-16.38 M-17.11 M-15.39 M-66.49 MFVÖK-24.23 M-16.54 M-17.3 M-16.19 M-67.87 MGelir maliyeti3.23 M2.96 M3.22 M3.51 M13.05 MSatılan malların diğer maliyeti—————Depreciation & amortization (cash flow)478 K167 K194 K796 K1.38 M
Skillz Inc Class A
Skillz is an online mobile multiplayer video game competition platform that is integrated into a number of iOS and Android games. The Skillz platform helps developers create franchises by enabling social competition in their games. Skillz has over 14,000 game developers who launched a game integration on the platform. Skillz hosts billions of casual esports tournaments for millions of mobile players worldwide.
The company is headquartered in Las Vegas and has offices in San Mateo, Seattle, Vancouver and Los Angeles. Skillz organized over 2 billion tournament entries for 30 million mobile players worldwide, and distributes over $60 million in prizes each month. In 2020, the company became the first publicly traded mobile esports platform.