ValueQ3, 24Q4, 24Q1, 25Q2, 25TTMSelling/general/admin expenses37.44 M35.66 M37.09 M33.14 M140.73 MResearch & development4.74 M3.11 M4.82 M4.84 M18.21 MOperating income20.99 M-26.95 M15.47 M15.98 M20.78 MNon-Operating Income, Total4.35 M3.34 M3.28 M3.12 M12.43 MInterest expense, net of interest capitalized3.77 M3.79 M3.8 M3.81 M15.21 MNon-Operating Income, excl. Interest Expenses242 K-390 K-1.07 M-1.32 M-4.34 MUnusual income/expense333 K-58 K559 K637 K1.57 MPretax income21.08 M-27.16 M17.1 M17.94 M25.28 MEquity in earnings—————Taxes32 K-77 K39 K19 K21 KNon-controlling/minority interest—————After tax other income/expense—————Net income before discontinued operations21.11 M-27.09 M17.14 M17.92 M25.41 MDiscontinued operations—————Net income21.11 M-27.09 M17.14 M17.92 M25.41 MDilution adjustment—————Preferred dividends—————Diluted net income available to common stockholders21.11 M-27.09 M17.14 M17.92 M25.41 MBasic earnings per share (Basic EPS)-1.2-1.44-1.05-1.16-4.79Diluted earnings per share (Diluted EPS)-1.2-1.41-1.05-1.16-4.76Average basic shares outstanding17.53 M17.85 M16.29 M15.49 M64.93 MDiluted shares outstanding17.53 M17.85 M16.29 M15.49 M64.93 MEBITDA-825 K-9.79 M-4.98 M2.9 M-7.94 MEBIT-1.21 M-10.3 M-5.15 M2.71 M-9.04 MCost of revenue3.37 M3.23 M2.96 M3.22 M12.78 MOther cost of goods sold—————Depreciation & amortization (cash flow)389 K513 K167 K194 K1.1 M
Skillz Inc Class A
Skillz is an online mobile multiplayer video game competition platform that is integrated into a number of iOS and Android games. The Skillz platform helps developers create franchises by enabling social competition in their games. Skillz has over 14,000 game developers who launched a game integration on the platform. Skillz hosts billions of casual esports tournaments for millions of mobile players worldwide.
The company is headquartered in Las Vegas and has offices in San Mateo, Seattle, Vancouver and Los Angeles. Skillz organized over 2 billion tournament entries for 30 million mobile players worldwide, and distributes over $60 million in prizes each month. In 2020, the company became the first publicly traded mobile esports platform.