IMMERSION CORP quarterly report, Q2 FY2023

Immersion Corporation — Q2 2023 Form 10-Q

Reporting period: Quarter and six months ended June 30, 2023. Immersion licenses haptic technology and related intellectual property, principally for mobility, gaming and automotive uses. Results are unaudited.

Financial performance

MetricQ2 2023Q2 2022Six months 2023Six months 2022
Revenue$7.0 million$8.0 million$14.1 million$15.3 million
Operating income$3.1 million$4.1 million$6.4 million$7.7 million
Net income (loss)$7.0 million$(1.8) million$15.3 million$3.3 million
Diluted EPS$0.21$(0.05)$0.47$0.10
Operating margin44.6%51.5%45.3%50.4%

Revenue was almost entirely royalty and license revenue. Q2 fixed-fee license revenue was $1.2 million and per-unit royalties were $5.7 million. The filing does not report gross profit or gross margin. Net income benefited substantially from investment and derivative gains: interest and other income was $6.8 million in Q2 and $13.3 million for the half-year, versus losses in the comparable 2022 periods. These gains make reported net income notably different from operating performance.

  • Cash flow: First-half operating cash flow was $8.8 million, down from $18.6 million. Investing activities used $22.7 million and financing activities used $9.0 million. Cash and cash equivalents declined $23.0 million to $25.8 million.
  • Liquidity: Cash, cash equivalents and current investments totaled $157.5 million at June 30, up from $149.7 million at year-end. Total assets were $202.5 million and total liabilities $32.5 million. The filing reports no borrowings or debt balance.
  • Capital returns: First-half dividends paid were $5.4 million; the company repurchased 413,696 shares for $2.9 million. $47.1 million remained authorized under its repurchase program at quarter-end.

Changes versus comparable periods

  • Q2 revenue declined 13%; first-half revenue declined 8%. Q2 per-unit royalties fell 14%, chiefly from mobility licensees; gaming and automotive royalties partly offset the decline. For the first half, mobility royalties fell $1.7 million while gaming royalties increased $1.2 million.
  • Operating expenses were broadly flat in Q2 and rose 1% for the half-year. First-half general and administrative expense increased 16%, including higher compensation and legal consulting costs; research and development expense declined 74%, primarily due to lower headcount.
  • First-half net income increased year over year, driven largely by the swing in investment and derivative results rather than revenue growth. The effective tax rate was 28.8% in Q2 and 22.1% for the first half, compared with 8.7% and 10.6%, respectively, in 2022.

Outlook, risks and unusual items

  • No revenue or earnings guidance is provided. Management expects royalty and license revenue to remain a major component of future revenue, but says fixed-fee revenue depends on the timing of new agreements and royalties fluctuate with customer unit shipments. Management anticipates less than $1.0 million of capital expenditures for the remainder of 2023 and believes resources are sufficient for working capital needs for the next twelve months and beyond.
  • Investment gains and losses can materially affect reported earnings; the portfolio includes marketable equity and debt securities and derivatives. The filing reports $6.2 million of derivative liabilities at June 30.
  • Litigation: The company is pursuing patent-infringement cases against Meta, Xiaomi-group companies and Valve. Meta filed six inter partes review challenges to Immersion patents; Valve moved to dismiss. Outcomes, timing and any recoveries are uncertain, and litigation may increase legal expense.
  • Korean tax matter: A Korean court ruled in June 2023 that withholding taxes and penalties assessed on LG Electronics for 2012–2014 should be cancelled, but Korean tax authorities appealed. Immersion also made a provisional deposit of approximately $2.3 million related to LGE’s 2018–2022 tax assessments and has appealed those assessments. The company had accrued $0.3 million related to the newer period; recoverability remains subject to the proceedings.
  • The filing adds acquisition-related risks, including management distraction, costs, integration challenges, and possible financing or dilution. It reports no other material change to previously disclosed risk factors.
  • Deferred revenue was $15.0 million for fixed-fee license obligations to be recognized over time, including $9.3 million over one to three years and $5.7 million beyond three years.

Important facts for investors to verify

  • How much future earnings and cash flow depend on recurring licensing activity versus volatile investment and derivative results.
  • Whether mobility royalty declines persist and whether gaming, automotive or new-market licensing offsets them.
  • Developments and potential costs or recoveries in the Meta, Xiaomi and Valve cases, including Meta’s patent challenges.
  • Outcome and recoverability of the LGE deposits and the effect of any adverse Korean tax rulings.
  • Future investment-portfolio values, dividend decisions and use of the remaining share-repurchase authorization.