Population optimization algorithms: Spiral Dynamics Optimization (SDO) algorithm

Population optimization algorithms: Spiral Dynamics Optimization (SDO) algorithm

The article presents an optimization algorithm based on the patterns of constructing spiral trajectories in nature, such as mollusk shells - the spiral dynamics optimization (SDO) algorithm. I have thoroughly revised and modified the algorithm proposed by the authors. The article will consider the necessity of these changes.
Population optimization algorithms: Intelligent Water Drops (IWD) algorithm

Population optimization algorithms: Intelligent Water Drops (IWD) algorithm

The article considers an interesting algorithm derived from inanimate nature - intelligent water drops (IWD) simulating the process of river bed formation. The ideas of this algorithm made it possible to significantly improve the previous leader of the rating - SDS. As usual, the new leader (modified SDSm) can be found in the attachment.
MQL5 Wizard Techniques you should know (Part 13): DBSCAN for Expert Signal Class

MQL5 Wizard Techniques you should know (Part 13): DBSCAN for Expert Signal Class

Density Based Spatial Clustering for Applications with Noise is an unsupervised form of grouping data that hardly requires any input parameters, save for just 2, which when compared to other approaches like k-means, is a boon. We delve into how this could be constructive for testing and eventually trading with Wizard assembled Expert Advisers
Developing an MQTT client for Metatrader 5: a TDD approach — Part 6

Developing an MQTT client for Metatrader 5: a TDD approach — Part 6

This article is the sixth part of a series describing our development steps of a native MQL5 client for the MQTT 5.0 protocol. In this part we comment on the main changes in our first refactoring, how we arrived at a viable blueprint for our packet-building classes, how we are building PUBLISH and PUBACK packets, and the semantics behind the PUBACK Reason Codes.
Neural networks made easy (Part 63): Unsupervised Pretraining for Decision Transformer (PDT)

Neural networks made easy (Part 63): Unsupervised Pretraining for Decision Transformer (PDT)

We continue to discuss the family of Decision Transformer methods. From previous article, we have already noticed that training the transformer underlying the architecture of these methods is a rather complex task and requires a large labeled dataset for training. In this article we will look at an algorithm for using unlabeled trajectories for preliminary model training.
Advanced Variables and Data Types in MQL5

Advanced Variables and Data Types in MQL5

Variables and data types are very important topics not only in MQL5 programming but also in any programming language. MQL5 variables and data types can be categorized as simple and advanced ones. In this article, we will identify and learn about advanced ones because we already mentioned simple ones in a previous article.
Developing a Replay System (Part 32): Order System (I)

Developing a Replay System (Part 32): Order System (I)

Of all the things that we have developed so far, this system, as you will probably notice and eventually agree, is the most complex. Now we need to do something very simple: make our system simulate the operation of a trading server. This need to accurately implement the way the trading server operates seems like a no-brainer. At least in words. But we need to do this so that the everything is seamless and transparent for the user of the replay/simulation system.
Developing a Replay System (Part 31): Expert Advisor project — C_Mouse class (V)

Developing a Replay System (Part 31): Expert Advisor project — C_Mouse class (V)

We need a timer that can show how much time is left till the end of the replay/simulation run. This may seem at first glance to be a simple and quick solution. Many simply try to adapt and use the same system that the trading server uses. But there's one thing that many people don't consider when thinking about this solution: with replay, and even m ore with simulation, the clock works differently. All this complicates the creation of such a system.
Developing a Replay System (Part 30): Expert Advisor project — C_Mouse class (IV)

Developing a Replay System (Part 30): Expert Advisor project — C_Mouse class (IV)

Today we will learn a technique that can help us a lot in different stages of our professional life as a programmer. Often it is not the platform itself that is limited, but the knowledge of the person who talks about the limitations. This article will tell you that with common sense and creativity you can make the MetaTrader 5 platform much more interesting and versatile without resorting to creating crazy programs or anything like that, and create simple yet safe and reliable code. We will use our creativity to modify existing code without deleting or adding a single line to the source code.
Modified Grid-Hedge EA in MQL5 (Part III): Optimizing Simple Hedge Strategy (I)

Modified Grid-Hedge EA in MQL5 (Part III): Optimizing Simple Hedge Strategy (I)

In this third part, we revisit the Simple Hedge and Simple Grid Expert Advisors (EAs) developed earlier. Our focus shifts to refining the Simple Hedge EA through mathematical analysis and a brute force approach, aiming for optimal strategy usage. This article delves deep into the mathematical optimization of the strategy, setting the stage for future exploration of coding-based optimization in later installments.
Understanding Programming Paradigms (Part 2): An Object-Oriented Approach to Developing a Price Action Expert Advisor

Understanding Programming Paradigms (Part 2): An Object-Oriented Approach to Developing a Price Action Expert Advisor

Learn about the object-oriented programming paradigm and its application in MQL5 code. This second article goes deeper into the specifics of object-oriented programming, offering hands-on experience through a practical example. You'll learn how to convert our earlier developed procedural price action expert advisor using the EMA indicator and candlestick price data to object-oriented code.
Developing a Replay System (Part 29): Expert Advisor project — C_Mouse class (III)

Developing a Replay System (Part 29): Expert Advisor project — C_Mouse class (III)

After improving the C_Mouse class, we can focus on creating a class designed to create a completely new framework fr our analysis. We will not use inheritance or polymorphism to create this new class. Instead, we will change, or better said, add new objects to the price line. That's what we will do in this article. In the next one, we will look at how to change the analysis. All this will be done without changing the code of the C_Mouse class. Well, actually, it would be easier to achieve this using inheritance or polymorphism. However, there are other methods to achieve the same result.
Creating multi-symbol, multi-period indicators

Creating multi-symbol, multi-period indicators

In this article, we will look at the principles of creating multi-symbol, multi-period indicators. We will also see how to access the data of such indicators from Expert Advisors and other indicators. We will consider the main features of using multi-indicators in Expert Advisors and indicators and will see how to plot them through custom indicator buffers.
Working with ONNX models in float16 and float8 formats

Working with ONNX models in float16 and float8 formats

Data formats used to represent machine learning models play a crucial role in their effectiveness. In recent years, several new types of data have emerged, specifically designed for working with deep learning models. In this article, we will focus on two new data formats that have become widely adopted in modern models.
Developing a Replay System (Part 28): Expert Advisor project — C_Mouse class (II)

Developing a Replay System (Part 28): Expert Advisor project — C_Mouse class (II)

When people started creating the first systems capable of computing, everything required the participation of engineers, who had to know the project very well. We are talking about the dawn of computer technology, a time when there were not even terminals for programming. As it developed and more people got interested in being able to create something, new ideas and ways of programming emerged which replaced the previous-style changing of connector positions. This is when the first terminals appeared.
Developing a Replay System (Part 27): Expert Advisor project — C_Mouse class (I)

Developing a Replay System (Part 27): Expert Advisor project — C_Mouse class (I)

In this article we will implement the C_Mouse class. It provides the ability to program at the highest level. However, talking about high-level or low-level programming languages is not about including obscene words or jargon in the code. It's the other way around. When we talk about high-level or low-level programming, we mean how easy or difficult the code is for other programmers to understand.
Developing a Replay System (Part 26): Expert Advisor project — C_Terminal class

Developing a Replay System (Part 26): Expert Advisor project — C_Terminal class

We can now start creating an Expert Advisor for use in the replay/simulation system. However, we need something improved, not a random solution. Despite this, we should not be intimidated by the initial complexity. It's important to start somewhere, otherwise we end up ruminating about the difficulty of a task without even trying to overcome it. That's what programming is all about: overcoming obstacles through learning, testing, and extensive research.