Developing a Replay System (Part 36): Making Adjustments (II)
Developing a Replay System (Part 36): Making Adjustments (II)
One of the things that can make our lives as programmers difficult is assumptions. In this article, I will show you how dangerous it is to make assumptions: both in MQL5 programming, where you assume that the type will have a certain value, and in MetaTrader 5, where you assume that different servers work the same.
Developing a Replay System (Part 34): Order System (III)
Developing a Replay System (Part 34): Order System (III)
In this article, we will complete the first phase of construction. Although this part is fairly quick to complete, I will cover details that were not discussed previously. I will explain some points that many do not understand. Do you know why you have to press the Shift or Ctrl key?
Neural networks made easy (Part 66): Exploration problems in offline learning
Neural networks made easy (Part 66): Exploration problems in offline learning
Models are trained offline using data from a prepared training dataset. While providing certain advantages, its negative side is that information about the environment is greatly compressed to the size of the training dataset. Which, in turn, limits the possibilities of exploration. In this article, we will consider a method that enables the filling of a training dataset with the most diverse data possible.
Market math: profit, loss and costs
Market math: profit, loss and costs
In this article, I will show you how to calculate the total profit or loss of any trade, including commission and swap. I will provide the most accurate mathematical model and use it to write the code and compare it with the standard. Besides, I will also try to get on the inside of the main MQL5 function to calculate profit and get to the bottom of all the necessary values from the specification.
Developing a Replay System (Part 32): Order System (I)
Developing a Replay System (Part 32): Order System (I)
Of all the things that we have developed so far, this system, as you will probably notice and eventually agree, is the most complex. Now we need to do something very simple: make our system simulate the operation of a trading server. This need to accurately implement the way the trading server operates seems like a no-brainer. At least in words. But we need to do this so that the everything is seamless and transparent for the user of the replay/simulation system.
Developing a Replay System — Market simulation (Part 24): FOREX (V)
Developing a Replay System — Market simulation (Part 24): FOREX (V)
Today we will remove a limitation that has been preventing simulations based on the Last price and will introduce a new entry point specifically for this type of simulation. The entire operating mechanism will be based on the principles of the forex market. The main difference in this procedure is the separation of Bid and Last simulations. However, it is important to note that the methodology used to randomize the time and adjust it to be compatible with the C_Replay class remains identical in both simulations. This is good because changes in one mode lead to automatic improvements in the other, especially when it comes to handling time between ticks.
Design Patterns in software development and MQL5 (Part 2): Structural Patterns
Design Patterns in software development and MQL5 (Part 2): Structural Patterns
In this article, we will continue our articles about Design Patterns after learning how much this topic is more important for us as developers to develop extendable, reliable applications not only by the MQL5 programming language but others as well. We will learn about another type of Design Patterns which is the structural one to learn how to design systems by using what we have as classes to form larger structures.
Design Patterns in software development and MQL5 (Part I): Creational Patterns
Design Patterns in software development and MQL5 (Part I): Creational Patterns
There are methods that can be used to solve many problems that can be repeated. Once understand how to use these methods it can be very helpful to create your software effectively and apply the concept of DRY ((Do not Repeat Yourself). In this context, the topic of Design Patterns will serve very well because they are patterns that provide solutions to well-described and repeated problems.
Neural networks made easy (Part 63): Unsupervised Pretraining for Decision Transformer (PDT)
Neural networks made easy (Part 63): Unsupervised Pretraining for Decision Transformer (PDT)
We continue to discuss the family of Decision Transformer methods. From previous article, we have already noticed that training the transformer underlying the architecture of these methods is a rather complex task and requires a large labeled dataset for training. In this article we will look at an algorithm for using unlabeled trajectories for preliminary model training.
Data Science and Machine Learning (Part 15): SVM, A Must-Have Tool in Every Trader's Toolbox
Data Science and Machine Learning (Part 15): SVM, A Must-Have Tool in Every Trader's Toolbox
Discover the indispensable role of Support Vector Machines (SVM) in shaping the future of trading. This comprehensive guide explores how SVM can elevate your trading strategies, enhance decision-making, and unlock new opportunities in the financial markets. Dive into the world of SVM with real-world applications, step-by-step tutorials, and expert insights. Equip yourself with the essential tool that can help you navigate the complexities of modern trading. Elevate your trading game with SVM—a must-have for every trader's toolbox.
Developing a Replay System (Part 28): Expert Advisor project — C_Mouse class (II)
Developing a Replay System (Part 28): Expert Advisor project — C_Mouse class (II)
When people started creating the first systems capable of computing, everything required the participation of engineers, who had to know the project very well. We are talking about the dawn of computer technology, a time when there were not even terminals for programming. As it developed and more people got interested in being able to create something, new ideas and ways of programming emerged which replaced the previous-style changing of connector positions. This is when the first terminals appeared.
Developing a Replay System (Part 27): Expert Advisor project — C_Mouse class (I)
Developing a Replay System (Part 27): Expert Advisor project — C_Mouse class (I)
In this article we will implement the C_Mouse class. It provides the ability to program at the highest level. However, talking about high-level or low-level programming languages is not about including obscene words or jargon in the code. It's the other way around. When we talk about high-level or low-level programming, we mean how easy or difficult the code is for other programmers to understand.
Developing a Replay System (Part 30): Expert Advisor project — C_Mouse class (IV)
Developing a Replay System (Part 30): Expert Advisor project — C_Mouse class (IV)
Today we will learn a technique that can help us a lot in different stages of our professional life as a programmer. Often it is not the platform itself that is limited, but the knowledge of the person who talks about the limitations. This article will tell you that with common sense and creativity you can make the MetaTrader 5 platform much more interesting and versatile without resorting to creating crazy programs or anything like that, and create simple yet safe and reliable code. We will use our creativity to modify existing code without deleting or adding a single line to the source code.
Developing a Replay System (Part 29): Expert Advisor project — C_Mouse class (III)
Developing a Replay System (Part 29): Expert Advisor project — C_Mouse class (III)
After improving the C_Mouse class, we can focus on creating a class designed to create a completely new framework fr our analysis. We will not use inheritance or polymorphism to create this new class. Instead, we will change, or better said, add new objects to the price line. That's what we will do in this article. In the next one, we will look at how to change the analysis. All this will be done without changing the code of the C_Mouse class. Well, actually, it would be easier to achieve this using inheritance or polymorphism. However, there are other methods to achieve the same result.
Modified Grid-Hedge EA in MQL5 (Part III): Optimizing Simple Hedge Strategy (I)
Modified Grid-Hedge EA in MQL5 (Part III): Optimizing Simple Hedge Strategy (I)
In this third part, we revisit the Simple Hedge and Simple Grid Expert Advisors (EAs) developed earlier. Our focus shifts to refining the Simple Hedge EA through mathematical analysis and a brute force approach, aiming for optimal strategy usage. This article delves deep into the mathematical optimization of the strategy, setting the stage for future exploration of coding-based optimization in later installments.
Developing a Replay System (Part 26): Expert Advisor project — C_Terminal class
Developing a Replay System (Part 26): Expert Advisor project — C_Terminal class
We can now start creating an Expert Advisor for use in the replay/simulation system. However, we need something improved, not a random solution. Despite this, we should not be intimidated by the initial complexity. It's important to start somewhere, otherwise we end up ruminating about the difficulty of a task without even trying to overcome it. That's what programming is all about: overcoming obstacles through learning, testing, and extensive research.
Developing a Replay System — Market simulation (Part 25): Preparing for the next phase
Developing a Replay System — Market simulation (Part 25): Preparing for the next phase
In this article, we complete the first phase of developing our replay and simulation system. Dear reader, with this achievement I confirm that the system has reached an advanced level, paving the way for the introduction of new functionality. The goal is to enrich the system even further, turning it into a powerful tool for research and development of market analysis.
Developing a Replay System — Market simulation (Part 23): FOREX (IV)
Developing a Replay System — Market simulation (Part 23): FOREX (IV)
Now the creation occurs at the same point where we converted ticks into bars. This way, if something goes wrong during the conversion process, we will immediately notice the error. This is because the same code that places 1-minute bars on the chart during fast forwarding is also used for the positioning system to place bars during normal performance. In other words, the code that is responsible for this task is not duplicated anywhere else. This way we get a much better system for both maintenance and improvement.
Neural networks are easy (Part 59): Dichotomy of Control (DoC)
Neural networks are easy (Part 59): Dichotomy of Control (DoC)
In the previous article, we got acquainted with the Decision Transformer. But the complex stochastic environment of the foreign exchange market did not allow us to fully implement the potential of the presented method. In this article, I will introduce an algorithm that is aimed at improving the performance of algorithms in stochastic environments.
Developing a Replay System — Market simulation (Part 22): FOREX (III)
Developing a Replay System — Market simulation (Part 22): FOREX (III)
Although this is the third article on this topic, I must explain for those who have not yet understood the difference between the stock market and the foreign exchange market: the big difference is that in the Forex there is no, or rather, we are not given information about some points that actually occurred during the course of trading.
Developing a Replay System — Market simulation (Part 21): FOREX (II)
Developing a Replay System — Market simulation (Part 21): FOREX (II)
We will continue to build a system for working in the FOREX market. In order to solve this problem, we must first declare the loading of ticks before loading the previous bars. This solves the problem, but at the same time forces the user to follow some structure in the configuration file, which, personally, does not make much sense to me. The reason is that by designing a program that is responsible for analyzing and executing what is in the configuration file, we can allow the user to declare the elements he needs in any order.
Building and testing Keltner Channel trading systems
Building and testing Keltner Channel trading systems
In this article, we will try to provide trading systems using a very important concept in the financial market which is volatility. We will provide a trading system based on the Keltner Channel indicator after understanding it and how we can code it and how we can create a trading system based on a simple trading strategy and then test it on different assets.